Fortunately, unlike the Castle Crush glitch from the next game, this one requires enough set-up as to almost never happen by accident. An ominous annotation near the start of the segment says the glitch was tested on an actual Super Nintendo and altered the system - whether he's just talking about the emulator or if it was tested on an actual system is unknown. On restarting, the environment is a mass of flashing error, rendering the game utterly unplayable. Rambi gets glitched as the cave is opened, and the game freezes when he tries to exit. This video shows a number of glitches from the first Donkey Kong Country game, most of them harmless, but the one starting at 8:47 is decidedly nasty. Donkey Kong runs into these nasty glitches more than once.In Cool World on the NES, there's a glitch where, if you manage to store up at least ten lives and then die, it's an instant game over.Claws of Furry: On the digital downloadable version of the game on the Switch, at least, there's a chance that, when the game tries to load the next level, an error will occur that makes the software shut down.In Bubsy In Fractured Furry Tales, the final level has a checkpoint where if you don't kill the enemy on top of it before dying, you will be caught in a loop of dying immediately after respawning until you game over.It's unknown if this happens in the Rare Replay rerelease. In Nuts and Bolts, if you're unfortunate enough to hit poor Clanker's eyes during Banjoland's Act 4 mission "Spring Break!" the Disc will become unreadable.During the final battle with Gruntilda in the first game, if you fall off the tower and let Grunty hit you just before you hit the death barrier, the game will softlock because Banjo is stuck in his pain animation indefinitely and floats around the tower aimlessly, forcing the player to reset the game.In the first game, if you lay two eggs into Leaky the Bucket from a ledge above and then jump near a Yum-Yum clam nearby while Leaky is speaking, if the Yum-Yum clam attacks you, the game will crash on the spot.You had to restart the whole game to get 100%. The real kicker in this whole scenario? A month after the glitch was first reported, a patch was made to fix it. Infuriatingly, there's achievements for completing all the moving image puzzles and for getting all 900 notes, meaning that if you didn't complete the whole game before doing the jigsaws you'll have to start again right from the beginning if you want the last achievement. What this means is that if the jigsaw-Banjo picks up a note in the N64 version, it resets afterward, but if he does it on the XBLA version, it's lost forever and isn't added to your total. The problem with this is that there's a mini-game in which you have to do a jigsaw based on a moving image of Banjo exploring an area of a level, and the moving image is made using the in-game engine. The team that ported the game to Xbox Live Arcade changed this so that both notes and Jinjos will be saved by the game's autosave feature. In the original N64 version of Banjo-Kazooie, all items collected in a level except for Jiggies, Mumbo tokens and extra honeycomb pieces will reset upon the player dying or leaving the level.
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